For All Teachers

Q&A Storytelling

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  1. Split the group in half. Half of the players leave the room while you explain the game to the others.
  2. We are going to make stories in pairs. We will tell the other players that we came up with a great story, and they have to guess it. You can have the other group wait outside for a long time to make it seem like a great tale is being thought out.
  3. The catch is that they can only ask yes/no questions, and we do not really have a story. We will answer ‘no’ to every question that starts with a vowel (A, E, I, O, U and sometimes Y). In addition, after having answered 2 consecutive No’s we will always answer a yes.
  4. Let the other players back in and pair them up with the ones who are going to b the “authors” of the story. Each couple starts guessing the story, unknowingly creating a story as they go. Continue until you have a story.
  5. This can ony be done once with a group before the surprise is spoiled. But change the yes/no rules as you wish. For example, if a question starts with a vowel you say “yes” and/or if the question has a person’s name in it you say yes, if not, say no. Origin This exercise is described by Keith Johnstone in Impro for Storytellers.

More to explore:

Beach Boat Bank

Beach Boat Bank

Have the class line up along one side of the room. They are all facing the same direction. This is the “beach.”

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